The Khorium Scope continues the progression of damage augmentation, which might not be preferable for those already looking through the Biznicks scope. As you see from the plans, the Biznicks adds to the accuracy, rather than the damage, of the weapon.īack on the surface, but on another planet, is the schematic for the Khorium Scope, held by the Sunfury Bowmen of Netherstorm. The Biznicks requires two each Lava Core and Essence of Earth, four Delicate Arcanite Converters, six Dark Iron Bars, and a Thorium Tube. This schematic is found in Molten Core, deeper than many care to go.and is held solely by the lords of that place. The first such scope is the Sniper Scope, whose schematic can be found in a wide range of places ( including underwater, fishers!) The Sniper Scope requires a Mithril Tube, a Star Ruby, and a pair of Truesilver Bars.Ī little harder to find, and deeper in the ground, too, is the schematic for Biznicks 247x128 Accurascope. As you travel the roads and dungeons of Azeroth and Outland alike, you might find some even more refined optical instruments you can learn. Once you've cut your teeth on a couple of the trainer/vendor scopes, you'll likely want to test your skill (and perhaps your aim) with some scopes more challenging to even learn, let alone make. The Adamantite Scope requires eight Adamantite Bars and two Golden Draenite, both quite easy to come by for a skilled picksman in Outland. The finest scope available from a trainer or vendor is the Adamantite Scope, providing a noticeable improvement in power magnification. Making one requires a Mithril Tube, a pair of Aquamarine, and two Thick Leather. The magnification here is a little increased over the previous models, as you see. The next scope up, the schematic for which is sold by two vendors, is the Deadly Scope. Making an Accurate Scope requires a Bronze Tube, a Jade, and a Citrine. The next scope you'll learn easily is the Accurate Scope, a slight upgrade in magnification from Standard. Creating a Standard Scope requires only a Copper Tube and a Moss Agate for refraction. The Standard Scope, as you see, is slightly more refined than the Crude, but is still a fairly minor power magnification. As you become more skilled, you'll learn the Standard Scope, also from a trainer. The lenses in the thing aren't too powerful, but at the level you'll be using one, every bit counts! Making the Crude Scope requires a Copper Tube, a Malachite, and a Handful of Copper Bolts. First you'll learn the Crude Scope from a trainer, quite early in your career. Some of them are more powerful than you might find out in the wilds, but always keep an eye peeled to trainers: better to know how, and never need, to make something. These are, of course, the most convenient scopes to learn. All scopes can be used by laypersons unskilled in Engineering, so Engineers are able (and well advised) to sell or trade them to o thers.įirst we'll discuss the scopes you can learn from a trainer or purchase from a supplier. The resulting bonuses applied to the weapon will be enjoyed by its owner (as applicable) so long as they have it equipped. Applying a scope to a weapon will destroy any existing scope. At any rate, only one scope can be attached to a weapon at a time, nor can they be removed. And, sadder still, no enchanters have proven able (or willing) to apply such an enchantment to any other weapon. Unfortunately, as mentioned above no enchantments have been found which can be applied to ranged weapons, aside from the occasional "Oh, look at me, how fancy, I don't need to use arrows" epic bow. It works like an enchantment, though anyone can apply it to their weapon. Herein we will discuss scopes, and related devices.Ī scope is a device which can be attached to any ranged weapon. Many can be trained or purchased, while the most powerful are held by the lords of the underworld, or the minions of Karazhan. Schemata for scopes can be found throughout the known worlds, and in the dungeons of each. The Engineers alone can craft the deadly accurate scopes, the only way to augment a ranged weapon. For what enchantment can be placed on a gun? None that we have found, and we're tired of buying enchanters drinks to try to get them to talk. Of crucial importance to many, including many Engineers, is our ability to surpass the enchanters at what they do best: augmenting weapons. We can augment one's fishing, or teach one blacksmithing or even alchemy plans. We can stun like tauren, we can snare like druids. We can float like mages, dash like rogues. It is often said in the workshop here at Hoof & Horn that the Engineer's finest asset is that he can have a little of most classes, and a pinch of all professions.
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